Of course, there are still ways around the effect, but if youre trying to get in at your opponents, they wont like to see this hitting your board
Items are anything from potions to reshuffling your deck, while Stadium Cards trigger environmental elements
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It doesn't make your enchantments more vulnerable until you have a critical mass
However, disruptive effects which can simply destroy "Magician of Faith" without being flipped, the increasing number of cards which can only use one copy and/or effect per turn, and overall recent builds which doesn't really need to retrieve a "Mind Control" as they can easily find another way to get out of a tight situation is not that "Magician of Faith" became less reliable, but rather far less necessary compared to the old times where variety was scarce
It also boasts a pretty spectacular damage output